TRAVERSE — Mars is Mine

SUMMARY

GamerHash, a global, decentralized P2E economy platform with over 700k players, reached out to us for help to create an immersive experience on the Sandbox Game Metaverse. At TATO, we provided art direction, branding, storyline collaboration, concept arts, and complex assets creation bringing an unforgettable experience to everyone. 

THE STORY

The tale follows the life of Astro, an astronaut, who finds himself imprisoned in the underground Reptilian complex, post the arrival of Earthlings on Mars. Astro’s aim is to escape the planet’s surface despite being locked inside and discovers a sinister plan by the Reptilians to conduct experiments on human beings. With time running out, Astro must break free, and convey the chilling truth to Earth about the Reptilian’s malevolent scheme.

SERIVES
  • creative support
  • level design
  • brand identity
  • art-direction
  • voxel assets
  • concept arts
     
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PROCESS

Concept Art

The giant underground open pit mining quarry is a one of a kind structure. The space is filled with GHXium in crystal and lava form, held by 4 huge pillars, that keep it from collapsing and enable the flow of energy from the core up the planet’s ground.

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When moving out of the excavations the feeling is changing. Suddenly Astro and a player found themselves in an educational area. Great library, contemporary exhibitions, living fauna and flora. There is no better place to deepen the mysteries of Reptilians. Are they like us? Or we are like them?

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Broom-room

The higher in the facility, the more technological progression unfolds. This is a habitat where Reptilians show their inner nature. Labs are beyond imagination but experiments they follow are morally questionable. Each room shares a different story. Do you want to become enlightened? Open his eyes!

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Asset creation

To bring our concept art to life, we assembled a dedicated team of experts and artists. The Sandbox offers asset and game creation apps, which challenged us to locate and collaborate with voxel specialists worldwide. By doing so, we're able to achieve our desired results.

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Branding

A well-executed game design with a compelling narrative and engaging mechanics requires a strong visual identity. To achieve this, our team developed a logo, selected appropriate color schemes and fonts, and designed social media layouts for posts and videos.

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CREDITS
Art-Direction          Marcin Ciupa, Piotr Buczkowski
Creative direction     Marcin Ciupa, Dawid Skibiński, Joanna Marks
Concept Art            Saulo NT, Tinxy Studio
Level Design           Piotr Buczkowski, Kirill Khomenko
Environment design     Enier_Kvox 
Assets Creation        Eduardo Garay, Saulo NT, Piotr Buczkowski, Enier_Kvox
Branding               Jagoda Jankowska, Piotr Buczkowski
Project Manager        Ella Bochan
 

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