SLAVA
SUMMARY
The project was a collaborative effort between our team and The BEAST to produce a trailer for a game that has not yet been announced - codename SLAVA.
Our primary objective was to highlight the game's unique visual effects, focusing on the rotting and freezing of the environment, which are key elements of the game's narrative.
SCOPE OF WORK
Cinematic Direction
Project Management
Previz
Environment Work
Camera Work
Lighting
VFX
Animations
CHALLENGE
The primary challenge of this project centered on crafting the visually stunning and technically complex freezing and rotting effects using Houdini, and seamlessly integrating these effects into scenes within the Unreal Engine.