SLAVA

SUMMARY

The project was a collaborative effort between our team and The BEAST to produce a trailer for a game that has not yet been announced - codename SLAVA.

Our primary objective was to highlight the game's unique visual effects, focusing on the rotting and freezing of the environment, which are key elements of the game's narrative.


SCOPE OF WORK
Cinematic Direction
Project Management
Previz
Environment Work
Camera Work
Lighting
VFX
Animations 


CHALLENGE

The primary challenge of this project centered on crafting the visually stunning and technically complex freezing and rotting effects using Houdini, and seamlessly integrating these effects into scenes within the Unreal Engine.

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RESULTS

The outcome was a trailer, produced with Houdini and Unreal Engine, that narrates the compelling story of the main hero.

The project's success also led to the creating a versatile custom shader driven by simulation data to apply freezing and rotting effects to any object.

CREDITS
Studio: The Hungry Beast
Powered by: Unreal 5.3/ Houdini

Creative Director - Rafal Nagiecki
Virtual Art Director / DOP - Piotr Buczkowski
Producer / PM - Ewa Pazera, Magdalena Dernowska, Anna Walasek
Lighting - Bartosz Weber
Unreal Arist - Monika Oller, Bartosz Weber
VFX Artists - Szymon Śniegocki, Wojciech Drzewiecki
3D Animation - Milena Skornik-Nogalska
3D Modeler - Aleksandra Zawada
Editing - Agnieszka Sękowska, Miłosz Kończyński

Sound Design, Final Mix: Agata Lenarczyk-Majewicz

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