MEMORIAPOLIS Launch Trailer
SUMMARY
Memoriapolis is a historical city-building game from French developer 5PM Studio, blending civilization-building mechanics with dynamic population needs and cultural influences. TATO produced the launch trailer — a second cinematic for the game, deepening the visual and narrative identity established in the announcement trailer.
SCOPE OF WORK
Art Direction
Previz
3D Modeling
Character design
Environment Work
Camera Work
Lighting
VFX
Compositing
CHALLENGE
The central narrative goal of this trailer was to visualize the passage of time through a single, unchanging figure — a symbolic embodiment of the player. This character appears across all historical eras, representing the player’s constant presence and influence over the evolving world of Memoriapolis.
Technically, we faced the challenge of turning game assets into layered cityscapes. Using Houdini, we procedurally altered provided models to resemble eroded stone — aged by time but rich in story.




TEASER
To set the stage, we released a short teaser ahead of the full trailer launch. This cinematic glimpse introduced the symbolic ruler — a timeless figure standing at the heart of each era.




RESULTS
The launch trailer deepened the visual and narrative identity established in the first cinematic. Highlighting the player's timeless role across changing eras allowed for a more personal story — one that resonates with the core game experience. A procedural Houdini workflow ensured visual scale and detail while preserving emotional clarity.
CREDITS
Game Developer: 5PM Studio
CG Production: TATO
Director / Art Director — Piotr Buczkowski
Executive Producer — Monika Paćkowska
Lead Producer — Anna Walasek
Producer — Magdalena Dernowska
Lead Houdini Artist — Szymon Śniegocki Houdini
Technical Artist — Wojciech Drzewiecki
Character Artist — Aleksandra Zawada
Asset Support — Franciszek Kulczyński
Creative Direction: The Hungry Beast
Creative Director — Rafał Nagiecki
Head of Production — Ewa Pazera
Concept Art — Tinxy Studio
Motion Graphics / Editing / Sound Design — Bartosz Szadurski
Storyboard Artist — Viyaleta Radkevich, Yauheni Vashkevich
VO Studio — Lunapark Motion Arts Collective
VO — Dominika Pasterska
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