SLAVA
SUMMARY
TATO produced the cinematic trailer for an unannounced title — codename SLAVA. The production focused on the game's signature visual effects: environmental rotting and freezing, which are core elements of its narrative.
SCOPE OF WORK
Cinematic Direction
Project Management
Previz
Environment Work
Camera Work
Lighting
VFX
Animations
CHALLENGE
The primary challenge of this project centered on crafting the visually stunning and technically complex freezing and rotting effects using Houdini, and seamlessly integrating these effects into scenes within the Unreal Engine.



RESULTS
The outcome was a trailer, produced with Houdini and Unreal Engine, that narrates the compelling story of the main hero.
The project's success also led to the creating a versatile custom shader driven by simulation data to apply freezing and rotting effects to any object.
CREDITS
Powered by: Unreal 5.3 / Houdini
CG Production: TATO
Art Director / DOP — Piotr Buczkowski
Producer / PM — Ewa Pazera, Magdalena Dernowska, Anna Walasek
Lighting — Bartosz Weber
Unreal Artist — Monika Oller,
Bartosz Weber VFX Artists — Szymon Śniegocki,Wojciech Drzewiecki
3D Animation — Milena Skornik-Nogalska
3D Modeler — Aleksandra Zawada
Creative Direction:
The Hungry Beast Creative Director — Rafał Nagiecki
Editing — Agnieszka Sękowska,Miłosz Kończyński
Sound Design / Final Mix — Agata Lenarczyk-Majewicz
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